From fe97f78b9a343ee9fa45a3531d03d73dcd1df31b Mon Sep 17 00:00:00 2001
From: qx <1084500556@qq.com>
Date: 星期三, 06 八月 2025 10:15:12 +0800
Subject: [PATCH] :测试提交“

---
 uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/RenderingContext.js | 1191 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 1,191 insertions(+), 0 deletions(-)

diff --git a/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/RenderingContext.js b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/RenderingContext.js
new file mode 100644
index 0000000..5f9608f
--- /dev/null
+++ b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/RenderingContext.js
@@ -0,0 +1,1191 @@
+import GLenum from './GLenum';
+import ActiveInfo from './ActiveInfo';
+import Buffer from './Buffer';
+import Framebuffer from './Framebuffer';
+import Renderbuffer from './Renderbuffer';
+import Texture from './Texture';
+import Program from './Program';
+import Shader from './Shader';
+import ShaderPrecisionFormat from './ShaderPrecisionFormat';
+import UniformLocation from './UniformLocation';
+import GLmethod from './GLmethod';
+
+const processArray = (array, checkArrayType = false) => {
+
+    function joinArray(arr, sep) {
+        let res = '';
+        for (let i = 0; i < arr.length; i++) {
+            if (i !== 0) {
+                res += sep;
+            }
+            res += arr[i];
+        }
+        return res;
+    }
+
+    let type = 'Float32Array';
+    if (checkArrayType) {
+        if (array instanceof Uint8Array) {
+            type = 'Uint8Array'
+        } else if (array instanceof Uint16Array) {
+            type = 'Uint16Array';
+        } else if (array instanceof Uint32Array) {
+            type = 'Uint32Array';
+        } else if (array instanceof Float32Array) {
+            type = 'Float32Array';
+        } else {
+            throw new Error('Check array type failed. Array type is ' + typeof array);
+        }
+    }
+
+    const ArrayTypes = {
+        Uint8Array: 1,
+        Uint16Array: 2,
+        Uint32Array: 4,
+        Float32Array: 14
+    };
+    return ArrayTypes[type] + ',' + btoa(joinArray(array, ','))
+}
+
+export default class WebGLRenderingContext {
+
+    // static GBridge = null;
+
+    className = 'WebGLRenderingContext';
+
+    constructor(canvas, type, attrs) {
+        this._canvas = canvas;
+        this._type = type;
+        this._version = 'WebGL 1.0';
+        this._attrs = attrs;
+        this._map = new Map();
+
+        Object.keys(GLenum)
+            .forEach(name => Object.defineProperty(this, name, {
+                value: GLenum[name]
+            }));
+    }
+
+    get canvas() {
+        return this._canvas;
+    }
+
+    activeTexture = function (textureUnit) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.activeTexture + ',' + textureUnit,
+            true
+        );
+    }
+
+    attachShader = function (progarm, shader) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.attachShader + ',' + progarm.id + ',' + shader.id,
+            true
+        );
+    }
+
+    bindAttribLocation = function (program, index, name) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.bindAttribLocation + ',' + program.id + ',' + index + ',' + name,
+            true
+        )
+    }
+
+    bindBuffer = function (target, buffer) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.bindBuffer + ',' + target + ',' + (buffer ? buffer.id : 0),
+            true
+        );
+    }
+
+    bindFramebuffer = function (target, framebuffer) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.bindFramebuffer + ',' + target + ',' + (framebuffer ? framebuffer.id : 0),
+            true
+        )
+    }
+
+    bindRenderbuffer = function (target, renderBuffer) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.bindRenderbuffer + ',' + target + ',' + (renderBuffer ? renderBuffer.id : 0),
+            true
+        )
+    }
+
+    bindTexture = function (target, texture) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.bindTexture + ',' + target + ',' + (texture ? texture.id : 0),
+            true
+        )
+    }
+
+    blendColor = function (r, g, b, a) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.blendColor + ',' + target + ',' + r + ',' + g + ',' + b + ',' + a,
+            true
+        )
+    }
+
+    blendEquation = function (mode) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.blendEquation + ',' + mode,
+            true
+        )
+    }
+
+    blendEquationSeparate = function (modeRGB, modeAlpha) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.blendEquationSeparate + ',' + modeRGB + ',' + modeAlpha,
+            true
+        )
+    }
+
+
+    blendFunc = function (sfactor, dfactor) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.blendFunc + ',' + sfactor + ',' + dfactor,
+            true
+        );
+    }
+
+    blendFuncSeparate = function (srcRGB, dstRGB, srcAlpha, dstAlpha) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.blendFuncSeparate + ',' + srcRGB + ',' + dstRGB + ',' + srcAlpha + ',' + dstAlpha,
+            true
+        );
+    }
+
+    bufferData = function (target, data, usage) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.bufferData + ',' + target + ',' + processArray(data, true) + ',' + usage,
+            true
+        )
+    }
+
+    bufferSubData = function (target, offset, data) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.bufferSubData + ',' + target + ',' + offset + ',' + processArray(data, true),
+            true
+        )
+    }
+
+    checkFramebufferStatus = function (target) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.checkFramebufferStatus + ',' + target
+        );
+        return Number(result);
+    }
+
+    clear = function (mask) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.clear + ',' + mask
+        );
+        this._canvas._needRender = true;
+    }
+
+    clearColor = function (r, g, b, a) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.clearColor + ',' + r + ',' + g + ',' + b,
+            true
+        )
+    }
+
+    clearDepth = function (depth) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.clearDepth + ',' + depth,
+            true
+        )
+    }
+
+    clearStencil = function (s) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.clearStencil + ',' + s
+        );
+    }
+
+    colorMask = function (r, g, b, a) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.colorMask + ',' + r + ',' + g + ',' + b + ',' + a
+        )
+    }
+
+    compileShader = function (shader) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.compileShader + ',' + shader.id,
+            true
+        )
+    }
+
+    compressedTexImage2D = function (target, level, internalformat, width, height, border, pixels) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.compressedTexImage2D + ',' + target + ',' + level + ',' + internalformat + ',' +
+            width + ',' + height + ',' + border + ',' + processArray(pixels),
+            true
+        )
+    }
+
+    compressedTexSubImage2D = function (target, level, xoffset, yoffset, width, height, format, pixels) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.compressedTexSubImage2D + ',' + target + ',' + level + ',' + xoffset + ',' + yoffset + ',' +
+            width + ',' + height + ',' + format + ',' + processArray(pixels),
+            true
+        )
+    }
+
+
+    copyTexImage2D = function (target, level, internalformat, x, y, width, height, border) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.copyTexImage2D + ',' + target + ',' + level + ',' + internalformat + ',' + x + ',' + y + ',' +
+            width + ',' + height + ',' + border,
+            true
+        );
+    }
+
+    copyTexSubImage2D = function (target, level, xoffset, yoffset, x, y, width, height) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.copyTexSubImage2D + ',' + target + ',' + level + ',' + xoffset + ',' + yoffset + ',' + x + ',' + y + ',' +
+            width + ',' + height
+        );
+    }
+
+    createBuffer = function () {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.createBuffer + ''
+        );
+        const buffer = new Buffer(result);
+        this._map.set(buffer.uuid(), buffer);
+        return buffer;
+    }
+
+    createFramebuffer = function () {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.createFramebuffer + ''
+        );
+        const framebuffer = new Framebuffer(result);
+        this._map.set(framebuffer.uuid(), framebuffer);
+        return framebuffer;
+    }
+
+
+    createProgram = function () {
+        const id = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.createProgram + ''
+        );
+        const program = new Program(id);
+        this._map.set(program.uuid(), program);
+        return program;
+    }
+
+    createRenderbuffer = function () {
+        const id = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.createRenderbuffer + ''
+        )
+        const renderBuffer = new Renderbuffer(id);
+        this._map.set(renderBuffer.uuid(), renderBuffer);
+        return renderBuffer;
+    }
+
+    createShader = function (type) {
+        const id = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.createShader + ',' + type
+        )
+        const shader = new Shader(id, type);
+        this._map.set(shader.uuid(), shader);
+        return shader;
+    }
+
+    createTexture = function () {
+        const id = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.createTexture + ''
+        );
+        const texture = new Texture(id);
+        this._map.set(texture.uuid(), texture);
+        return texture;
+    }
+
+    cullFace = function (mode) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.cullFace + ',' + mode,
+            true
+        )
+    }
+
+
+    deleteBuffer = function (buffer) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.deleteBuffer + ',' + buffer.id,
+            true
+        )
+    }
+
+    deleteFramebuffer = function (framebuffer) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.deleteFramebuffer + ',' + framebuffer.id,
+            true
+        )
+    }
+
+    deleteProgram = function (program) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.deleteProgram + ',' + program.id,
+            true
+        )
+    }
+
+    deleteRenderbuffer = function (renderbuffer) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.deleteRenderbuffer + ',' + renderbuffer.id,
+            true
+        )
+    }
+
+    deleteShader = function (shader) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.deleteShader + ',' + shader.id,
+            true
+        )
+    }
+
+    deleteTexture = function (texture) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.deleteTexture + ',' + texture.id,
+            true
+        )
+    }
+
+    depthFunc = function (func) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.depthFunc + ',' + func
+        )
+    }
+
+    depthMask = function (flag) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.depthMask + ',' + Number(flag),
+            true
+        )
+    }
+
+    depthRange = function (zNear, zFar) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.depthRange + ',' + zNear + ',' + zFar,
+            true
+        )
+    }
+
+    detachShader = function (program, shader) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.detachShader + ',' + program.id + ',' + shader.id,
+            true
+        )
+    }
+
+    disable = function (cap) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.disable + ',' + cap,
+            true
+        )
+    }
+
+    disableVertexAttribArray = function (index) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.disableVertexAttribArray + ',' + index,
+            true
+        );
+    }
+
+    drawArrays = function (mode, first, count) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.drawArrays + ',' + mode + ',' + first + ',' + count
+        )
+        this._canvas._needRender = true;
+    }
+
+    drawElements = function (mode, count, type, offset) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.drawElements + ',' + mode + ',' + count + ',' + type + ',' + offset + ';'
+        );
+        this._canvas._needRender = true;
+    }
+
+    enable = function (cap) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.enable + ',' + cap,
+            true
+        );
+    }
+
+    enableVertexAttribArray = function (index) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.enableVertexAttribArray + ',' + index,
+            true
+        )
+    }
+
+
+    flush = function () {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.flush + ''
+        )
+    }
+
+    framebufferRenderbuffer = function (target, attachment, textarget, texture, level) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.framebufferRenderbuffer + ',' + target + ',' + attachment + ',' + textarget + ',' + (texture ? texture.id : 0) + ',' + level,
+            true
+        )
+    }
+
+    framebufferTexture2D = function (target, attachment, textarget, texture, level) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.framebufferTexture2D + ',' + target + ',' + attachment + ',' + textarget + ',' + (texture ? texture.id : 0) + ',' + level,
+            true
+        )
+    }
+
+    frontFace = function (mode) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.frontFace + ',' + mode,
+            true
+        )
+    }
+
+    generateMipmap = function (target) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.generateMipmap + ',' + target,
+            true
+        )
+    }
+
+    getActiveAttrib = function (progarm, index) {
+        const resultString = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getActiveAttrib + ',' + progarm.id + ',' + index
+        )
+        const [type, size, name] = resultString.split(',');
+        return new ActiveInfo({
+            type: Number(type),
+            size: Number(size),
+            name
+        });
+    }
+
+    getActiveUniform = function (progarm, index) {
+        const resultString = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getActiveUniform + ',' + progarm.id + ',' + index
+        );
+        const [type, size, name] = resultString.split(',');
+        return new ActiveInfo({
+            type: Number(type),
+            size: Number(size),
+            name
+        })
+    }
+
+    getAttachedShaders = function (progarm) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getAttachedShaders + ',' + progarm.id
+        );
+        const [type, ...ids] = result;
+        return ids.map(id => this._map.get(Shader.uuid(id)));
+    }
+
+    getAttribLocation = function (progarm, name) {
+        return WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getAttribLocation + ',' + progarm.id + ',' + name
+        )
+    }
+
+    getBufferParameter = function (target, pname) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getBufferParameter + ',' + target + ',' + pname
+        );
+        const [type, res] = getBufferParameter;
+        return res;
+    }
+
+    getError = function () {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getError + ''
+        )
+        return result;
+    }
+
+    getExtension = function (name) {
+        return null;
+    }
+
+    getFramebufferAttachmentParameter = function (target, attachment, pname) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getFramebufferAttachmentParameter + ',' + target + ',' + attachment + ',' + pname
+        )
+        switch (pname) {
+            case GLenum.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+                return this._map.get(Renderbuffer.uuid(result)) || this._map.get(Texture.uuid(result)) || null;
+            default:
+                return result;
+        }
+    }
+
+    getParameter = function (pname) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getParameter + ',' + pname
+        )
+        switch (pname) {
+            case GLenum.VERSION:
+                return this._version;
+            case GLenum.ARRAY_BUFFER_BINDING: // buffer
+            case GLenum.ELEMENT_ARRAY_BUFFER_BINDING: // buffer
+                return this._map.get(Buffer.uuid(result)) || null;
+            case GLenum.CURRENT_PROGRAM: // program
+                return this._map.get(Program.uuid(result)) || null;
+            case GLenum.FRAMEBUFFER_BINDING: // framebuffer
+                return this._map.get(Framebuffer.uuid(result)) || null;
+            case GLenum.RENDERBUFFER_BINDING: // renderbuffer
+                return this._map.get(Renderbuffer.uuid(result)) || null;
+            case GLenum.TEXTURE_BINDING_2D: // texture
+            case GLenum.TEXTURE_BINDING_CUBE_MAP: // texture
+                return this._map.get(Texture.uuid(result)) || null;
+            case GLenum.ALIASED_LINE_WIDTH_RANGE: // Float32Array
+            case GLenum.ALIASED_POINT_SIZE_RANGE: // Float32Array
+            case GLenum.BLEND_COLOR: // Float32Array
+            case GLenum.COLOR_CLEAR_VALUE: // Float32Array
+            case GLenum.DEPTH_RANGE: // Float32Array
+            case GLenum.MAX_VIEWPORT_DIMS: // Int32Array
+            case GLenum.SCISSOR_BOX: // Int32Array
+            case GLenum.VIEWPORT: // Int32Array            
+            case GLenum.COMPRESSED_TEXTURE_FORMATS: // Uint32Array
+            default:
+                const [type, ...res] = result.split(',');
+                if (res.length === 1) {
+                    return Number(res[0]);
+                } else {
+                    return res.map(Number);
+                }
+        }
+    }
+
+    getProgramInfoLog = function (progarm) {
+        return WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getProgramInfoLog + ',' + progarm.id
+        )
+    }
+
+    getProgramParameter = function (program, pname) {
+        const res = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getProgramParameter + ',' + program.id + ',' + pname
+        );
+
+        const [type, result] = res.split(',').map(i => parseInt(i));
+
+        if (type === 1) {
+            return Boolean(result);
+        } else if (type === 2) {
+            return result;
+        } else {
+            throw new Error('Unrecongized program paramater ' + res + ', type: ' + typeof res);
+        }
+    }
+
+
+    getRenderbufferParameter = function (target, pname) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getRenderbufferParameter + ',' + target + ',' + pname
+        )
+        return result;
+    }
+
+
+    getShaderInfoLog = function (shader) {
+        return WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getShaderInfoLog + ',' + shader.id
+        );
+    }
+
+    getShaderParameter = function (shader, pname) {
+        return WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getShaderParameter + ',' + shader.id + ',' + pname
+        )
+    }
+
+    getShaderPrecisionFormat = function (shaderType, precisionType) {
+        const [rangeMin, rangeMax, precision] = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getShaderPrecisionFormat + ',' + shaderType + ',' + precisionType
+        );
+        const shaderPrecisionFormat = new ShaderPrecisionFormat({
+            rangeMin: Number(rangeMin),
+            rangeMax: Number(rangeMax),
+            precision: Number(precision)
+        });
+        return shaderPrecisionFormat;
+    }
+
+    getShaderSource = function (shader) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getShaderSource + ',' + shader.id
+        );
+        return result;
+    }
+
+    getSupportedExtensions = function () {
+        return Object.keys({});
+    }
+
+    getTexParameter = function (target, pname) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getTexParameter + ',' + target + ',' + pname
+        )
+        return result;
+    }
+
+    getUniformLocation = function (program, name) {
+        const id = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getUniformLocation + ',' + program.id + ',' + name
+        );
+        if (id === -1) {
+            return null;
+        } else {
+            return new UniformLocation(Number(id));
+        }
+    }
+
+    getVertexAttrib = function (index, pname) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getVertexAttrib + ',' + index + ',' + pname
+        );
+        switch (pname) {
+            case GLenum.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
+                return this._map.get(Buffer.uuid(result)) || null;
+            case GLenum.CURRENT_VERTEX_ATTRIB: // Float32Array
+            default:
+                return result;
+        }
+    }
+
+    getVertexAttribOffset = function (index, pname) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getVertexAttribOffset + ',' + index + ',' + pname
+        )
+        return Number(result);
+    }
+
+    isBuffer = function (buffer) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.isBuffer + ',' + buffer.id
+        )
+        return Boolean(result);
+    }
+
+    isContextLost = function () {
+        return false;
+    }
+
+    isEnabled = function (cap) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.isEnabled + ',' + cap
+        )
+        return Boolean(result);
+    }
+
+    isFramebuffer = function (framebuffer) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.isFramebuffer + ',' + framebuffer.id
+        )
+        return Boolean(result);
+    }
+
+    isProgram = function (program) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.isProgram + ',' + program.id
+        )
+        return Boolean(result);
+    }
+
+    isRenderbuffer = function (renderBuffer) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.isRenderbuffer + ',' + renderbuffer.id
+        )
+        return Boolean(result);
+    }
+
+    isShader = function (shader) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.isShader + ',' + shader.id
+        )
+        return Boolean(result);
+    }
+
+    isTexture = function (texture) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.isTexture + ',' + texture.id
+        );
+        return Boolean(result);
+    }
+
+    lineWidth = function (width) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.lineWidth + ',' + width,
+            true
+        )
+    }
+
+    linkProgram = function (program) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.linkProgram + ',' + program.id,
+            true
+        );
+    }
+
+
+    pixelStorei = function (pname, param) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.pixelStorei + ',' + pname + ',' + Number(param)
+        )
+    }
+
+    polygonOffset = function (factor, units) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.polygonOffset + ',' + factor + ',' + units
+        )
+    }
+
+    readPixels = function (x, y, width, height, format, type, pixels) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.readPixels + ',' + x + ',' + y + ',' + width + ',' + height + ',' + format + ',' + type
+        )
+        return result;
+    }
+
+    renderbufferStorage = function (target, internalFormat, width, height) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.renderbufferStorage + ',' + target + ',' + internalFormat + ',' + width + ',' + height,
+            true
+        )
+    }
+
+    sampleCoverage = function (value, invert) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.sampleCoverage + ',' + value + ',' + Number(invert),
+            true
+        )
+    }
+
+    scissor = function (x, y, width, height) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.scissor + ',' + x + ',' + y + ',' + width + ',' + height,
+            true
+        )
+    }
+
+    shaderSource = function (shader, source) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.shaderSource + ',' + shader.id + ',' + source
+        )
+    }
+
+    stencilFunc = function (func, ref, mask) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.stencilFunc + ',' + func + ',' + ref + ',' + mask,
+            true
+        )
+    }
+
+    stencilFuncSeparate = function (face, func, ref, mask) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.stencilFuncSeparate + ',' + face + ',' + func + ',' + ref + ',' + mask,
+            true
+        )
+    }
+
+    stencilMask = function (mask) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.stencilMask + ',' + mask,
+            true
+        )
+    }
+
+    stencilMaskSeparate = function (face, mask) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.stencilMaskSeparate + ',' + face + ',' + mask,
+            true
+        )
+    }
+
+    stencilOp = function (fail, zfail, zpass) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.stencilOp + ',' + fail + ',' + zfail + ',' + zpass
+        )
+    }
+
+    stencilOpSeparate = function (face, fail, zfail, zpass) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.stencilOp + ',' + face + ',' + fail + ',' + zfail + ',' + zpass,
+            true
+        )
+    }
+
+    texImage2D = function (...args) {
+        WebGLRenderingContext.GBridge.texImage2D(this._canvas.id, ...args);
+    }
+
+
+    texParameterf = function (target, pname, param) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.texParameterf + ',' + target + ',' + pname + ',' + param,
+            true
+        )
+    }
+
+    texParameteri = function (target, pname, param) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.texParameteri + ',' + target + ',' + pname + ',' + param
+        )
+    }
+
+    texSubImage2D = function (...args) {
+        WebGLRenderingContext.GBridge.texSubImage2D(this._canvas.id, ...args);
+    }
+
+    uniform1f = function (location, v0) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform1f + ',' + location.id + ',' + v0
+        )
+    }
+
+    uniform1fv = function (location, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform1fv + ',' + location.id + ',' + processArray(value),
+            true
+        )
+    }
+
+    uniform1i = function (location, v0) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform1i + ',' + location.id + ',' + v0,
+            // true
+        )
+    }
+
+    uniform1iv = function (location, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform1iv + ',' + location.id + ',' + processArray(value),
+            true
+        )
+    }
+
+    uniform2f = function (location, v0, v1) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform2f + ',' + location.id + ',' + v0 + ',' + v1,
+            true
+        )
+    }
+
+    uniform2fv = function (location, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform2fv + ',' + location.id + ',' + processArray(value),
+            true
+        )
+    }
+
+    uniform2i = function (location, v0, v1) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform2i + ',' + location.id + ',' + v0 + ',' + v1,
+            true
+        )
+    }
+
+    uniform2iv = function (location, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform2iv + ',' + location.id + ',' + processArray(value),
+            true
+        )
+    }
+
+    uniform3f = function (location, v0, v1, v2) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform3f + ',' + location.id + ',' + v0 + ',' + v1 + ',' + v2,
+            true
+        )
+    }
+
+    uniform3fv = function (location, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform3fv + ',' + location.id + ',' + processArray(value),
+            true
+        )
+    }
+
+    uniform3i = function (location, v0, v1, v2) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform3i + ',' + location.id + ',' + v0 + ',' + v1 + ',' + v2,
+            true
+        )
+    }
+
+    uniform3iv = function (location, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform3iv + ',' + location.id + ',' + processArray(value),
+            true
+        )
+    }
+
+    uniform4f = function (location, v0, v1, v2, v3) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform4f + ',' + location.id + ',' + v0 + ',' + v1 + ',' + v2 + ',' + v3,
+            true
+        )
+    }
+
+    uniform4fv = function (location, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform4fv + ',' + location.id + ',' + processArray(value),
+            true
+        )
+    }
+
+    uniform4i = function (location, v0, v1, v2, v3) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform4i + ',' + location.id + ',' + v0 + ',' + v1 + ',' + v2 + ',' + v3,
+            true
+        )
+    }
+
+    uniform4iv = function (location, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform4iv + ',' + location.id + ',' + processArray(value, true),
+            true
+        )
+    }
+
+    uniformMatrix2fv = function (location, transpose, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniformMatrix2fv + ',' + location.id + ',' + Number(transpose) + ',' + processArray(value),
+            true
+        )
+    }
+
+    uniformMatrix3fv = function (location, transpose, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniformMatrix3fv + ',' + location.id + ',' + Number(transpose) + ',' + processArray(value),
+            true
+        )
+    }
+
+    uniformMatrix4fv = function (location, transpose, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniformMatrix4fv + ',' + location.id + ',' + Number(transpose) + ',' + processArray(value),
+            true
+        );
+    }
+
+    useProgram = function (progarm) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.useProgram + ',' + progarm.id + '',
+            true
+        )
+    }
+
+
+    validateProgram = function (program) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.validateProgram + ',' + program.id,
+            true
+        )
+    }
+
+    vertexAttrib1f = function (index, v0) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.vertexAttrib1f + ',' + index + ',' + v0,
+            true
+        )
+    }
+
+    vertexAttrib2f = function (index, v0, v1) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.vertexAttrib2f + ',' + index + ',' + v0 + ',' + v1,
+            true
+        )
+    }
+
+    vertexAttrib3f = function (index, v0, v1, v2) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.vertexAttrib3f + ',' + index + ',' + v0 + ',' + v1 + ',' + v2,
+            true
+        )
+    }
+
+    vertexAttrib4f = function (index, v0, v1, v2, v3) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.vertexAttrib4f + ',' + index + ',' + v0 + ',' + v1 + ',' + v2 + ',' + v3,
+            true
+        )
+    }
+
+    vertexAttrib1fv = function (index, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.vertexAttrib1fv + ',' + index + ',' + processArray(value),
+            true
+        )
+    }
+
+    vertexAttrib2fv = function (index, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.vertexAttrib2fv + ',' + index + ',' + processArray(value),
+            true
+        )
+    }
+
+    vertexAttrib3fv = function (index, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.vertexAttrib3fv + ',' + index + ',' + processArray(value),
+            true
+        )
+    }
+
+    vertexAttrib4fv = function (index, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.vertexAttrib4fv + ',' + index + ',' + processArray(value),
+            true
+        )
+    }
+
+    vertexAttribPointer = function (index, size, type, normalized, stride, offset) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.vertexAttribPointer + ',' + index + ',' + size + ',' + type + ',' + Number(normalized) + ',' + stride + ',' + offset,
+            true
+        )
+    }
+
+    viewport = function (x, y, width, height) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.viewport + ',' + x + ',' + y + ',' + width + ',' + height,
+            true
+        )
+    }
+}
\ No newline at end of file

--
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