From fe97f78b9a343ee9fa45a3531d03d73dcd1df31b Mon Sep 17 00:00:00 2001 From: qx <1084500556@qq.com> Date: 星期三, 06 八月 2025 10:15:12 +0800 Subject: [PATCH] :测试提交“ --- uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/RenderingContext.js | 1191 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 1,191 insertions(+), 0 deletions(-) diff --git a/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/RenderingContext.js b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/RenderingContext.js new file mode 100644 index 0000000..5f9608f --- /dev/null +++ b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/RenderingContext.js @@ -0,0 +1,1191 @@ +import GLenum from './GLenum'; +import ActiveInfo from './ActiveInfo'; +import Buffer from './Buffer'; +import Framebuffer from './Framebuffer'; +import Renderbuffer from './Renderbuffer'; +import Texture from './Texture'; +import Program from './Program'; +import Shader from './Shader'; +import ShaderPrecisionFormat from './ShaderPrecisionFormat'; +import UniformLocation from './UniformLocation'; +import GLmethod from './GLmethod'; + +const processArray = (array, checkArrayType = false) => { + + function joinArray(arr, sep) { + let res = ''; + for (let i = 0; i < arr.length; i++) { + if (i !== 0) { + res += sep; + } + res += arr[i]; + } + return res; + } + + let type = 'Float32Array'; + if (checkArrayType) { + if (array instanceof Uint8Array) { + type = 'Uint8Array' + } else if (array instanceof Uint16Array) { + type = 'Uint16Array'; + } else if (array instanceof Uint32Array) { + type = 'Uint32Array'; + } else if (array instanceof Float32Array) { + type = 'Float32Array'; + } else { + throw new Error('Check array type failed. Array type is ' + typeof array); + } + } + + const ArrayTypes = { + Uint8Array: 1, + Uint16Array: 2, + Uint32Array: 4, + Float32Array: 14 + }; + return ArrayTypes[type] + ',' + btoa(joinArray(array, ',')) +} + +export default class WebGLRenderingContext { + + // static GBridge = null; + + className = 'WebGLRenderingContext'; + + constructor(canvas, type, attrs) { + this._canvas = canvas; + this._type = type; + this._version = 'WebGL 1.0'; + this._attrs = attrs; + this._map = new Map(); + + Object.keys(GLenum) + .forEach(name => Object.defineProperty(this, name, { + value: GLenum[name] + })); + } + + get canvas() { + return this._canvas; + } + + activeTexture = function (textureUnit) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.activeTexture + ',' + textureUnit, + true + ); + } + + attachShader = function (progarm, shader) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.attachShader + ',' + progarm.id + ',' + shader.id, + true + ); + } + + bindAttribLocation = function (program, index, name) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.bindAttribLocation + ',' + program.id + ',' + index + ',' + name, + true + ) + } + + bindBuffer = function (target, buffer) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.bindBuffer + ',' + target + ',' + (buffer ? buffer.id : 0), + true + ); + } + + bindFramebuffer = function (target, framebuffer) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.bindFramebuffer + ',' + target + ',' + (framebuffer ? framebuffer.id : 0), + true + ) + } + + bindRenderbuffer = function (target, renderBuffer) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.bindRenderbuffer + ',' + target + ',' + (renderBuffer ? renderBuffer.id : 0), + true + ) + } + + bindTexture = function (target, texture) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.bindTexture + ',' + target + ',' + (texture ? texture.id : 0), + true + ) + } + + blendColor = function (r, g, b, a) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.blendColor + ',' + target + ',' + r + ',' + g + ',' + b + ',' + a, + true + ) + } + + blendEquation = function (mode) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.blendEquation + ',' + mode, + true + ) + } + + blendEquationSeparate = function (modeRGB, modeAlpha) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.blendEquationSeparate + ',' + modeRGB + ',' + modeAlpha, + true + ) + } + + + blendFunc = function (sfactor, dfactor) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.blendFunc + ',' + sfactor + ',' + dfactor, + true + ); + } + + blendFuncSeparate = function (srcRGB, dstRGB, srcAlpha, dstAlpha) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.blendFuncSeparate + ',' + srcRGB + ',' + dstRGB + ',' + srcAlpha + ',' + dstAlpha, + true + ); + } + + bufferData = function (target, data, usage) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.bufferData + ',' + target + ',' + processArray(data, true) + ',' + usage, + true + ) + } + + bufferSubData = function (target, offset, data) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.bufferSubData + ',' + target + ',' + offset + ',' + processArray(data, true), + true + ) + } + + checkFramebufferStatus = function (target) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.checkFramebufferStatus + ',' + target + ); + return Number(result); + } + + clear = function (mask) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.clear + ',' + mask + ); + this._canvas._needRender = true; + } + + clearColor = function (r, g, b, a) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.clearColor + ',' + r + ',' + g + ',' + b, + true + ) + } + + clearDepth = function (depth) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.clearDepth + ',' + depth, + true + ) + } + + clearStencil = function (s) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.clearStencil + ',' + s + ); + } + + colorMask = function (r, g, b, a) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.colorMask + ',' + r + ',' + g + ',' + b + ',' + a + ) + } + + compileShader = function (shader) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.compileShader + ',' + shader.id, + true + ) + } + + compressedTexImage2D = function (target, level, internalformat, width, height, border, pixels) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.compressedTexImage2D + ',' + target + ',' + level + ',' + internalformat + ',' + + width + ',' + height + ',' + border + ',' + processArray(pixels), + true + ) + } + + compressedTexSubImage2D = function (target, level, xoffset, yoffset, width, height, format, pixels) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.compressedTexSubImage2D + ',' + target + ',' + level + ',' + xoffset + ',' + yoffset + ',' + + width + ',' + height + ',' + format + ',' + processArray(pixels), + true + ) + } + + + copyTexImage2D = function (target, level, internalformat, x, y, width, height, border) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.copyTexImage2D + ',' + target + ',' + level + ',' + internalformat + ',' + x + ',' + y + ',' + + width + ',' + height + ',' + border, + true + ); + } + + copyTexSubImage2D = function (target, level, xoffset, yoffset, x, y, width, height) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.copyTexSubImage2D + ',' + target + ',' + level + ',' + xoffset + ',' + yoffset + ',' + x + ',' + y + ',' + + width + ',' + height + ); + } + + createBuffer = function () { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.createBuffer + '' + ); + const buffer = new Buffer(result); + this._map.set(buffer.uuid(), buffer); + return buffer; + } + + createFramebuffer = function () { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.createFramebuffer + '' + ); + const framebuffer = new Framebuffer(result); + this._map.set(framebuffer.uuid(), framebuffer); + return framebuffer; + } + + + createProgram = function () { + const id = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.createProgram + '' + ); + const program = new Program(id); + this._map.set(program.uuid(), program); + return program; + } + + createRenderbuffer = function () { + const id = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.createRenderbuffer + '' + ) + const renderBuffer = new Renderbuffer(id); + this._map.set(renderBuffer.uuid(), renderBuffer); + return renderBuffer; + } + + createShader = function (type) { + const id = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.createShader + ',' + type + ) + const shader = new Shader(id, type); + this._map.set(shader.uuid(), shader); + return shader; + } + + createTexture = function () { + const id = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.createTexture + '' + ); + const texture = new Texture(id); + this._map.set(texture.uuid(), texture); + return texture; + } + + cullFace = function (mode) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.cullFace + ',' + mode, + true + ) + } + + + deleteBuffer = function (buffer) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.deleteBuffer + ',' + buffer.id, + true + ) + } + + deleteFramebuffer = function (framebuffer) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.deleteFramebuffer + ',' + framebuffer.id, + true + ) + } + + deleteProgram = function (program) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.deleteProgram + ',' + program.id, + true + ) + } + + deleteRenderbuffer = function (renderbuffer) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.deleteRenderbuffer + ',' + renderbuffer.id, + true + ) + } + + deleteShader = function (shader) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.deleteShader + ',' + shader.id, + true + ) + } + + deleteTexture = function (texture) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.deleteTexture + ',' + texture.id, + true + ) + } + + depthFunc = function (func) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.depthFunc + ',' + func + ) + } + + depthMask = function (flag) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.depthMask + ',' + Number(flag), + true + ) + } + + depthRange = function (zNear, zFar) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.depthRange + ',' + zNear + ',' + zFar, + true + ) + } + + detachShader = function (program, shader) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.detachShader + ',' + program.id + ',' + shader.id, + true + ) + } + + disable = function (cap) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.disable + ',' + cap, + true + ) + } + + disableVertexAttribArray = function (index) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.disableVertexAttribArray + ',' + index, + true + ); + } + + drawArrays = function (mode, first, count) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.drawArrays + ',' + mode + ',' + first + ',' + count + ) + this._canvas._needRender = true; + } + + drawElements = function (mode, count, type, offset) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.drawElements + ',' + mode + ',' + count + ',' + type + ',' + offset + ';' + ); + this._canvas._needRender = true; + } + + enable = function (cap) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.enable + ',' + cap, + true + ); + } + + enableVertexAttribArray = function (index) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.enableVertexAttribArray + ',' + index, + true + ) + } + + + flush = function () { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.flush + '' + ) + } + + framebufferRenderbuffer = function (target, attachment, textarget, texture, level) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.framebufferRenderbuffer + ',' + target + ',' + attachment + ',' + textarget + ',' + (texture ? texture.id : 0) + ',' + level, + true + ) + } + + framebufferTexture2D = function (target, attachment, textarget, texture, level) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.framebufferTexture2D + ',' + target + ',' + attachment + ',' + textarget + ',' + (texture ? texture.id : 0) + ',' + level, + true + ) + } + + frontFace = function (mode) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.frontFace + ',' + mode, + true + ) + } + + generateMipmap = function (target) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.generateMipmap + ',' + target, + true + ) + } + + getActiveAttrib = function (progarm, index) { + const resultString = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getActiveAttrib + ',' + progarm.id + ',' + index + ) + const [type, size, name] = resultString.split(','); + return new ActiveInfo({ + type: Number(type), + size: Number(size), + name + }); + } + + getActiveUniform = function (progarm, index) { + const resultString = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getActiveUniform + ',' + progarm.id + ',' + index + ); + const [type, size, name] = resultString.split(','); + return new ActiveInfo({ + type: Number(type), + size: Number(size), + name + }) + } + + getAttachedShaders = function (progarm) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getAttachedShaders + ',' + progarm.id + ); + const [type, ...ids] = result; + return ids.map(id => this._map.get(Shader.uuid(id))); + } + + getAttribLocation = function (progarm, name) { + return WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getAttribLocation + ',' + progarm.id + ',' + name + ) + } + + getBufferParameter = function (target, pname) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getBufferParameter + ',' + target + ',' + pname + ); + const [type, res] = getBufferParameter; + return res; + } + + getError = function () { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getError + '' + ) + return result; + } + + getExtension = function (name) { + return null; + } + + getFramebufferAttachmentParameter = function (target, attachment, pname) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getFramebufferAttachmentParameter + ',' + target + ',' + attachment + ',' + pname + ) + switch (pname) { + case GLenum.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: + return this._map.get(Renderbuffer.uuid(result)) || this._map.get(Texture.uuid(result)) || null; + default: + return result; + } + } + + getParameter = function (pname) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getParameter + ',' + pname + ) + switch (pname) { + case GLenum.VERSION: + return this._version; + case GLenum.ARRAY_BUFFER_BINDING: // buffer + case GLenum.ELEMENT_ARRAY_BUFFER_BINDING: // buffer + return this._map.get(Buffer.uuid(result)) || null; + case GLenum.CURRENT_PROGRAM: // program + return this._map.get(Program.uuid(result)) || null; + case GLenum.FRAMEBUFFER_BINDING: // framebuffer + return this._map.get(Framebuffer.uuid(result)) || null; + case GLenum.RENDERBUFFER_BINDING: // renderbuffer + return this._map.get(Renderbuffer.uuid(result)) || null; + case GLenum.TEXTURE_BINDING_2D: // texture + case GLenum.TEXTURE_BINDING_CUBE_MAP: // texture + return this._map.get(Texture.uuid(result)) || null; + case GLenum.ALIASED_LINE_WIDTH_RANGE: // Float32Array + case GLenum.ALIASED_POINT_SIZE_RANGE: // Float32Array + case GLenum.BLEND_COLOR: // Float32Array + case GLenum.COLOR_CLEAR_VALUE: // Float32Array + case GLenum.DEPTH_RANGE: // Float32Array + case GLenum.MAX_VIEWPORT_DIMS: // Int32Array + case GLenum.SCISSOR_BOX: // Int32Array + case GLenum.VIEWPORT: // Int32Array + case GLenum.COMPRESSED_TEXTURE_FORMATS: // Uint32Array + default: + const [type, ...res] = result.split(','); + if (res.length === 1) { + return Number(res[0]); + } else { + return res.map(Number); + } + } + } + + getProgramInfoLog = function (progarm) { + return WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getProgramInfoLog + ',' + progarm.id + ) + } + + getProgramParameter = function (program, pname) { + const res = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getProgramParameter + ',' + program.id + ',' + pname + ); + + const [type, result] = res.split(',').map(i => parseInt(i)); + + if (type === 1) { + return Boolean(result); + } else if (type === 2) { + return result; + } else { + throw new Error('Unrecongized program paramater ' + res + ', type: ' + typeof res); + } + } + + + getRenderbufferParameter = function (target, pname) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getRenderbufferParameter + ',' + target + ',' + pname + ) + return result; + } + + + getShaderInfoLog = function (shader) { + return WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getShaderInfoLog + ',' + shader.id + ); + } + + getShaderParameter = function (shader, pname) { + return WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getShaderParameter + ',' + shader.id + ',' + pname + ) + } + + getShaderPrecisionFormat = function (shaderType, precisionType) { + const [rangeMin, rangeMax, precision] = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getShaderPrecisionFormat + ',' + shaderType + ',' + precisionType + ); + const shaderPrecisionFormat = new ShaderPrecisionFormat({ + rangeMin: Number(rangeMin), + rangeMax: Number(rangeMax), + precision: Number(precision) + }); + return shaderPrecisionFormat; + } + + getShaderSource = function (shader) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getShaderSource + ',' + shader.id + ); + return result; + } + + getSupportedExtensions = function () { + return Object.keys({}); + } + + getTexParameter = function (target, pname) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getTexParameter + ',' + target + ',' + pname + ) + return result; + } + + getUniformLocation = function (program, name) { + const id = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getUniformLocation + ',' + program.id + ',' + name + ); + if (id === -1) { + return null; + } else { + return new UniformLocation(Number(id)); + } + } + + getVertexAttrib = function (index, pname) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getVertexAttrib + ',' + index + ',' + pname + ); + switch (pname) { + case GLenum.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: + return this._map.get(Buffer.uuid(result)) || null; + case GLenum.CURRENT_VERTEX_ATTRIB: // Float32Array + default: + return result; + } + } + + getVertexAttribOffset = function (index, pname) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getVertexAttribOffset + ',' + index + ',' + pname + ) + return Number(result); + } + + isBuffer = function (buffer) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.isBuffer + ',' + buffer.id + ) + return Boolean(result); + } + + isContextLost = function () { + return false; + } + + isEnabled = function (cap) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.isEnabled + ',' + cap + ) + return Boolean(result); + } + + isFramebuffer = function (framebuffer) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.isFramebuffer + ',' + framebuffer.id + ) + return Boolean(result); + } + + isProgram = function (program) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.isProgram + ',' + program.id + ) + return Boolean(result); + } + + isRenderbuffer = function (renderBuffer) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.isRenderbuffer + ',' + renderbuffer.id + ) + return Boolean(result); + } + + isShader = function (shader) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.isShader + ',' + shader.id + ) + return Boolean(result); + } + + isTexture = function (texture) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.isTexture + ',' + texture.id + ); + return Boolean(result); + } + + lineWidth = function (width) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.lineWidth + ',' + width, + true + ) + } + + linkProgram = function (program) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.linkProgram + ',' + program.id, + true + ); + } + + + pixelStorei = function (pname, param) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.pixelStorei + ',' + pname + ',' + Number(param) + ) + } + + polygonOffset = function (factor, units) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.polygonOffset + ',' + factor + ',' + units + ) + } + + readPixels = function (x, y, width, height, format, type, pixels) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.readPixels + ',' + x + ',' + y + ',' + width + ',' + height + ',' + format + ',' + type + ) + return result; + } + + renderbufferStorage = function (target, internalFormat, width, height) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.renderbufferStorage + ',' + target + ',' + internalFormat + ',' + width + ',' + height, + true + ) + } + + sampleCoverage = function (value, invert) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.sampleCoverage + ',' + value + ',' + Number(invert), + true + ) + } + + scissor = function (x, y, width, height) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.scissor + ',' + x + ',' + y + ',' + width + ',' + height, + true + ) + } + + shaderSource = function (shader, source) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.shaderSource + ',' + shader.id + ',' + source + ) + } + + stencilFunc = function (func, ref, mask) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.stencilFunc + ',' + func + ',' + ref + ',' + mask, + true + ) + } + + stencilFuncSeparate = function (face, func, ref, mask) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.stencilFuncSeparate + ',' + face + ',' + func + ',' + ref + ',' + mask, + true + ) + } + + stencilMask = function (mask) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.stencilMask + ',' + mask, + true + ) + } + + stencilMaskSeparate = function (face, mask) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.stencilMaskSeparate + ',' + face + ',' + mask, + true + ) + } + + stencilOp = function (fail, zfail, zpass) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.stencilOp + ',' + fail + ',' + zfail + ',' + zpass + ) + } + + stencilOpSeparate = function (face, fail, zfail, zpass) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.stencilOp + ',' + face + ',' + fail + ',' + zfail + ',' + zpass, + true + ) + } + + texImage2D = function (...args) { + WebGLRenderingContext.GBridge.texImage2D(this._canvas.id, ...args); + } + + + texParameterf = function (target, pname, param) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.texParameterf + ',' + target + ',' + pname + ',' + param, + true + ) + } + + texParameteri = function (target, pname, param) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.texParameteri + ',' + target + ',' + pname + ',' + param + ) + } + + texSubImage2D = function (...args) { + WebGLRenderingContext.GBridge.texSubImage2D(this._canvas.id, ...args); + } + + uniform1f = function (location, v0) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniform1f + ',' + location.id + ',' + v0 + ) + } + + uniform1fv = function (location, value) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniform1fv + ',' + location.id + ',' + processArray(value), + true + ) + } + + uniform1i = function (location, v0) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniform1i + ',' + location.id + ',' + v0, + // true + ) + } + + uniform1iv = function (location, value) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniform1iv + ',' + location.id + ',' + processArray(value), + true + ) + } + + uniform2f = function (location, v0, v1) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniform2f + ',' + location.id + ',' + v0 + ',' + v1, + true + ) + } + + uniform2fv = function (location, value) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniform2fv + ',' + location.id + ',' + processArray(value), + true + ) + } + + uniform2i = function (location, v0, v1) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniform2i + ',' + location.id + ',' + v0 + ',' + v1, + true + ) + } + + uniform2iv = function (location, value) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniform2iv + ',' + location.id + ',' + processArray(value), + true + ) + } + + uniform3f = function (location, v0, v1, v2) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniform3f + ',' + location.id + ',' + v0 + ',' + v1 + ',' + v2, + true + ) + } + + uniform3fv = function (location, value) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniform3fv + ',' + location.id + ',' + processArray(value), + true + ) + } + + uniform3i = function (location, v0, v1, v2) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniform3i + ',' + location.id + ',' + v0 + ',' + v1 + ',' + v2, + true + ) + } + + uniform3iv = function (location, value) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniform3iv + ',' + location.id + ',' + processArray(value), + true + ) + } + + uniform4f = function (location, v0, v1, v2, v3) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniform4f + ',' + location.id + ',' + v0 + ',' + v1 + ',' + v2 + ',' + v3, + true + ) + } + + uniform4fv = function (location, value) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniform4fv + ',' + location.id + ',' + processArray(value), + true + ) + } + + uniform4i = function (location, v0, v1, v2, v3) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniform4i + ',' + location.id + ',' + v0 + ',' + v1 + ',' + v2 + ',' + v3, + true + ) + } + + uniform4iv = function (location, value) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniform4iv + ',' + location.id + ',' + processArray(value, true), + true + ) + } + + uniformMatrix2fv = function (location, transpose, value) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniformMatrix2fv + ',' + location.id + ',' + Number(transpose) + ',' + processArray(value), + true + ) + } + + uniformMatrix3fv = function (location, transpose, value) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniformMatrix3fv + ',' + location.id + ',' + Number(transpose) + ',' + processArray(value), + true + ) + } + + uniformMatrix4fv = function (location, transpose, value) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniformMatrix4fv + ',' + location.id + ',' + Number(transpose) + ',' + processArray(value), + true + ); + } + + useProgram = function (progarm) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.useProgram + ',' + progarm.id + '', + true + ) + } + + + validateProgram = function (program) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.validateProgram + ',' + program.id, + true + ) + } + + vertexAttrib1f = function (index, v0) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.vertexAttrib1f + ',' + index + ',' + v0, + true + ) + } + + vertexAttrib2f = function (index, v0, v1) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.vertexAttrib2f + ',' + index + ',' + v0 + ',' + v1, + true + ) + } + + vertexAttrib3f = function (index, v0, v1, v2) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.vertexAttrib3f + ',' + index + ',' + v0 + ',' + v1 + ',' + v2, + true + ) + } + + vertexAttrib4f = function (index, v0, v1, v2, v3) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.vertexAttrib4f + ',' + index + ',' + v0 + ',' + v1 + ',' + v2 + ',' + v3, + true + ) + } + + vertexAttrib1fv = function (index, value) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.vertexAttrib1fv + ',' + index + ',' + processArray(value), + true + ) + } + + vertexAttrib2fv = function (index, value) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.vertexAttrib2fv + ',' + index + ',' + processArray(value), + true + ) + } + + vertexAttrib3fv = function (index, value) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.vertexAttrib3fv + ',' + index + ',' + processArray(value), + true + ) + } + + vertexAttrib4fv = function (index, value) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.vertexAttrib4fv + ',' + index + ',' + processArray(value), + true + ) + } + + vertexAttribPointer = function (index, size, type, normalized, stride, offset) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.vertexAttribPointer + ',' + index + ',' + size + ',' + type + ',' + Number(normalized) + ',' + stride + ',' + offset, + true + ) + } + + viewport = function (x, y, width, height) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.viewport + ',' + x + ',' + y + ',' + width + ',' + height, + true + ) + } +} \ No newline at end of file -- Gitblit v1.8.0