From fe97f78b9a343ee9fa45a3531d03d73dcd1df31b Mon Sep 17 00:00:00 2001 From: qx <1084500556@qq.com> Date: 星期三, 06 八月 2025 10:15:12 +0800 Subject: [PATCH] :测试提交“ --- uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/GLmethod.js | 142 +++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 142 insertions(+), 0 deletions(-) diff --git a/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/GLmethod.js b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/GLmethod.js new file mode 100644 index 0000000..f2659be --- /dev/null +++ b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/GLmethod.js @@ -0,0 +1,142 @@ +let i = 1; + +const GLmethod = {}; + +GLmethod.activeTexture = i++; //1 +GLmethod.attachShader = i++; +GLmethod.bindAttribLocation = i++; +GLmethod.bindBuffer = i++; +GLmethod.bindFramebuffer = i++; +GLmethod.bindRenderbuffer = i++; +GLmethod.bindTexture = i++; +GLmethod.blendColor = i++; +GLmethod.blendEquation = i++; +GLmethod.blendEquationSeparate = i++; //10 +GLmethod.blendFunc = i++; +GLmethod.blendFuncSeparate = i++; +GLmethod.bufferData = i++; +GLmethod.bufferSubData = i++; +GLmethod.checkFramebufferStatus = i++; +GLmethod.clear = i++; +GLmethod.clearColor = i++; +GLmethod.clearDepth = i++; +GLmethod.clearStencil = i++; +GLmethod.colorMask = i++; //20 +GLmethod.compileShader = i++; +GLmethod.compressedTexImage2D = i++; +GLmethod.compressedTexSubImage2D = i++; +GLmethod.copyTexImage2D = i++; +GLmethod.copyTexSubImage2D = i++; +GLmethod.createBuffer = i++; +GLmethod.createFramebuffer = i++; +GLmethod.createProgram = i++; +GLmethod.createRenderbuffer = i++; +GLmethod.createShader = i++; //30 +GLmethod.createTexture = i++; +GLmethod.cullFace = i++; +GLmethod.deleteBuffer = i++; +GLmethod.deleteFramebuffer = i++; +GLmethod.deleteProgram = i++; +GLmethod.deleteRenderbuffer = i++; +GLmethod.deleteShader = i++; +GLmethod.deleteTexture = i++; +GLmethod.depthFunc = i++; +GLmethod.depthMask = i++; //40 +GLmethod.depthRange = i++; +GLmethod.detachShader = i++; +GLmethod.disable = i++; +GLmethod.disableVertexAttribArray = i++; +GLmethod.drawArrays = i++; +GLmethod.drawArraysInstancedANGLE = i++; +GLmethod.drawElements = i++; +GLmethod.drawElementsInstancedANGLE = i++; +GLmethod.enable = i++; +GLmethod.enableVertexAttribArray = i++; //50 +GLmethod.flush = i++; +GLmethod.framebufferRenderbuffer = i++; +GLmethod.framebufferTexture2D = i++; +GLmethod.frontFace = i++; +GLmethod.generateMipmap = i++; +GLmethod.getActiveAttrib = i++; +GLmethod.getActiveUniform = i++; +GLmethod.getAttachedShaders = i++; +GLmethod.getAttribLocation = i++; +GLmethod.getBufferParameter = i++; //60 +GLmethod.getContextAttributes = i++; +GLmethod.getError = i++; +GLmethod.getExtension = i++; +GLmethod.getFramebufferAttachmentParameter = i++; +GLmethod.getParameter = i++; +GLmethod.getProgramInfoLog = i++; +GLmethod.getProgramParameter = i++; +GLmethod.getRenderbufferParameter = i++; +GLmethod.getShaderInfoLog = i++; +GLmethod.getShaderParameter = i++; //70 +GLmethod.getShaderPrecisionFormat = i++; +GLmethod.getShaderSource = i++; +GLmethod.getSupportedExtensions = i++; +GLmethod.getTexParameter = i++; +GLmethod.getUniform = i++; +GLmethod.getUniformLocation = i++; +GLmethod.getVertexAttrib = i++; +GLmethod.getVertexAttribOffset = i++; +GLmethod.isBuffer = i++; +GLmethod.isContextLost = i++; //80 +GLmethod.isEnabled = i++; +GLmethod.isFramebuffer = i++; +GLmethod.isProgram = i++; +GLmethod.isRenderbuffer = i++; +GLmethod.isShader = i++; +GLmethod.isTexture = i++; +GLmethod.lineWidth = i++; +GLmethod.linkProgram = i++; +GLmethod.pixelStorei = i++; +GLmethod.polygonOffset = i++; //90 +GLmethod.readPixels = i++; +GLmethod.renderbufferStorage = i++; +GLmethod.sampleCoverage = i++; +GLmethod.scissor = i++; +GLmethod.shaderSource = i++; +GLmethod.stencilFunc = i++; +GLmethod.stencilFuncSeparate = i++; +GLmethod.stencilMask = i++; +GLmethod.stencilMaskSeparate = i++; +GLmethod.stencilOp = i++; //100 +GLmethod.stencilOpSeparate = i++; +GLmethod.texImage2D = i++; +GLmethod.texParameterf = i++; +GLmethod.texParameteri = i++; +GLmethod.texSubImage2D = i++; +GLmethod.uniform1f = i++; +GLmethod.uniform1fv = i++; +GLmethod.uniform1i = i++; +GLmethod.uniform1iv = i++; +GLmethod.uniform2f = i++; //110 +GLmethod.uniform2fv = i++; +GLmethod.uniform2i = i++; +GLmethod.uniform2iv = i++; +GLmethod.uniform3f = i++; +GLmethod.uniform3fv = i++; +GLmethod.uniform3i = i++; +GLmethod.uniform3iv = i++; +GLmethod.uniform4f = i++; +GLmethod.uniform4fv = i++; +GLmethod.uniform4i = i++; //120 +GLmethod.uniform4iv = i++; +GLmethod.uniformMatrix2fv = i++; +GLmethod.uniformMatrix3fv = i++; +GLmethod.uniformMatrix4fv = i++; +GLmethod.useProgram = i++; +GLmethod.validateProgram = i++; +GLmethod.vertexAttrib1f = i++; //new +GLmethod.vertexAttrib2f = i++; //new +GLmethod.vertexAttrib3f = i++; //new +GLmethod.vertexAttrib4f = i++; //new //130 +GLmethod.vertexAttrib1fv = i++; //new +GLmethod.vertexAttrib2fv = i++; //new +GLmethod.vertexAttrib3fv = i++; //new +GLmethod.vertexAttrib4fv = i++; //new +GLmethod.vertexAttribPointer = i++; +GLmethod.viewport = i++; + +export default GLmethod; \ No newline at end of file -- Gitblit v1.8.0